000 01507cam a2200337 a 4500
001 2009035808
003 DLC
005 20100409111734.0
008 090918s2009 mau b 001 0 eng
010 _a 2009035808
015 _aGBA930751
_2bnb
016 7 _a014937782
_2Uk
020 _a9781422146576
020 _a142214657X
040 _aDLC
_cDLC
_dC#P
_dUPZ
_dCDX
_dUKM
_dDLC
050 0 4 _aHM1086
_b.R44 2009
082 0 0 _a303.48/33
_222
100 1 _aReeves, Byron,
_d1949-
245 1 0 _aTotal engagement :
_busing games and virtual worlds to change the way people work and businesses compete /
_cByron Reeves, J. Leighton Read.
260 _aBoston, Mass. :
_bHarvard Business Press,
_cc2009.
300 _ax, 274 p. ;
_c25 cm.
504 _aIncludes bibliographical references and index.
505 0 _aIntroduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
650 0 _aGroup games.
650 0 _aGroup relations training.
650 0 _aTeams in the workplace.
650 0 _aPlay.
650 0 _aWork environment.
700 1 _aRead, J. Leighton.
952 _w2010-07-16
_p2000000466
_v18.94
_r2012-02-01
_40
_eCoutts
_00
_bSKOLKOVO
_10
_oHM1086 .R44
_d2010-07-16
_t1
_70
_cSHE
_g18.94
_yBK
_aSKOLKOVO
999 _c1827
_d1827