Total engagement : using games and virtual worlds to change the way people work and businesses compete / Byron Reeves, J. Leighton Read.
By: Reeves, Byron.
Contributor(s): Read, J. Leighton.
Publisher: Boston, Mass. : Harvard Business Press, c2009Description: x, 274 p. ; 25 cm.ISBN: 9781422146576; 142214657X.Subject(s): Group games | Group relations training | Teams in the workplace | Play | Work environmentDDC classification: 303.48/33
Contents:
Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
Item type | Current location | Call number | Copy number | Status | Date due | Barcode | Item holds |
---|---|---|---|---|---|---|---|
Book | SKOLKOVO Library Shelves | HM1086 .R44 (Browse shelf) | 1 | Available | 2000000466 |
Total holds: 0
Includes bibliographical references and index.
Introduction -- The game tsunami : who plays, how much, and why -- "Work sucks" : corporate problems that games might solve -- Ten ingredients of great games -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play is not the opposite of work -- Caught between fact and fiction -- Danger -- Tactics for change.
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